In the Forgotten Realms, five factions have risen to prominence. These factions seek to further their own aims while opposing destructive forces that threaten the folk of Faerûn. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.

Characters don’t have to become a member of a faction right away, or at all. Belonging to a faction sometimes means having responsibilities, but it also carries with it support and rewards for service.

If you ever switch factions or leave a faction, you lose all ranks and renown with the old faction, and must start at rank 1 with zero renown with your new faction.

Player factions:

  • Harpers – A scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive.
  • Order of the Gauntlet – Composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The organization is honorable, vigilant, and zealous.
  • Emerald Enclave – A widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The organization is decentralized, hardy, and reclusive.
  • Lord’s Alliance – A loose coalition of established political powers concerned with mutual security and prosperity. The organization is aggressive, militant, and political.
  • Zhentarim – An unscrupulous shadow network that seeks to expand its influence and power throughout Faerûn. The organization is ambitious, opportunistic, and meritocratic.

Faction Advancement and Benefits

As a character allied with one of the factions goes on adventures, he or she earns renown for accomplishing tasks that align with the faction’s goals. This is expressed in the awarding of renown points at the end of an episode or adventure. Completion usually earns 0 renown (no interest to the faction), 1 renown (some interest to the faction), or 2 renown (great interest to the faction). Each faction can award different renown points to adventurers. As characters earn renown, they progress in the ranks of their factions, granting them greater authority and additional benefits.

Rank 1 – Requires 0 Renown
Rank 2 – Requires 3 Renown
Rank 3 – Requires 10 Renown and 5th level
Rank 4 – Requires 25 Renown and 11th level
Rank 5 – Requires 50 Renown and 17th level

All new members of an organization receive an insignia of their faction, fashioned into a wearable or held item:

Harpers – Pin
Order of the Gauntlet – Pendant
Emerald Enclave – Leaf clasp
Lord’s Alliance – Signet ring (symbol palm side)
Zhentarim – Gold coin (stamped symbol)

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Princes of the Apocalypse Panzermeyer Panzermeyer